While this sounds brilliant, it can throw up some really irritating moments your potential squad size may now be more than double what it was before, but the dungeons themselves aren’t any bigger. ![]() Given that some missions also have a guest Pokémon accompanying you, that means you can potentially have a squad of nine wandering around your dungeon like the Reservoir Dogs, and some of them can even be big ones too. This time you can now recruit up to five Pokémon on top of your own squad of three. Whereas before the majority of these camps required you to beat the main storyline or perform other tasks before you could access them, though, this time as long as you have the money you can buy any of the 45 camps whenever you like by visiting the Wigglytuff shop in your town square. As in the original, you can only recruit Pokémon you find in the dungeons if you’ve unlocked a specific camp that they can stay in. Pokémon recruitment is also different this time around, and it too brings its own pluses and minuses (or Plusle and Minun if you really want to go down that route). This has its benefits – battles are generally shorter – but it does mean your moves run out of PP more regularly, requiring you to frequently top them up in lengthier dungeons. As such, this time the A button automatically chooses what the game thinks is the best attack for your current situation (though you can override it by holding ZR and choosing your move from a list). Whereas in that game pressing the A button used a generic attack that didn’t use up any PP, that attack doesn’t exist any more and you instead have to rely on your Pokémon's four actual moves. Captured on Nintendo Switch (Docked)Ĭombat is slightly different here to the way it was in the original. When you encounter one, battles take place in the same environment (instead of cutting away to a separate fight screen), meaning where your team members are positioned on the grid can sometimes be very important. Exploring these dungeons is a straightforward enough process: as in other games in the series, everything’s turn-based and set on an invisible grid, so each time you step forward or perform a move the enemies on the map do the same.
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